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The philosophy of video games

9 January, 2022

Teenagers and presidents play video games. Films are made on their basis, world championships are held and even scientific problems are solved with their help. How deeply can games penetrate into everyday life? How harmful are they? And who is the modern player? Today we are talking about the philosophy of video games.


Moderator:
Anton Kuznetsov - a Candidate of Philosophical Sciences, a researcher at the MCCS at the Faculty of Philosophy of Moscow State University.

Guests:
Alexey Salin - Candidate of Philosophical Sciences, Associate Professor of the Institute of Social and Humanitarian Sciences of TSU
Alexander Vetushinsky - Junior Researcher at the Faculty of Philosophy of Moscow State University

Timecodes:
00:00 - Introduction
01:24 - What is the philosophy of video games
02:53 - Gamification - penetration of the game into non-gaming areas
05:25 - Three main areas of gaming
07:29 - How deep can gamification penetrate into life?
11:40 - Areas where gamification is not advisable
14:13 - Not all spheres of human activity can be considered as a game
17:49 - Gamification, capitalism and the danger of manipulation
21:20 - Is gaming harmful?
25:25 - How ethical are games? Are they the cause of violence?
30:00 - Overcoming steoretypes about games created in the media
34:12 - The game is no longer a lonely activity
36:17 - How to deal with racism and sexism in video games?
40:29 - Console wars and the growing up of players
44:05 - Top most important games
50:00 - Summary from AI

Listen to the podcast on the platforms:

Soundcloud | Podcasts Apple | Yandex Music | Castbox